Wednesday 28 April 2010

Rockstar Videogames

  1. What is the genre?
  2. Who is the target audience and why?
  3. After playing, why do you think the company is so successful?
  4. Are there any controversial elements?
Red-Dead Revolver
  1. It's a shoot em up and a third person shooter.
  2. It's target audience is male, preferably older men because of the old western theme.
  3. *
  4. The controversial elements are that you are involved in robberies and murder.
Canis Canem Edit
  1. It's an action game.
  2. It's target audience is young boys because it is set in a school.
  3. *
  4. The controversial elements are that it influences bullying and it had to change it's name from "Bully"
Table Tennis
  1. It's a sport game.
  2. It's target audience is family because it is a 2 player game.
  3. *
  4. There are no controversial elements.
Midnight Club LA
  1. It's a racing/driving game.
  2. It's target audience is teenagers and young adults

Videogames

1. Genre of Game?
2. Who is the target audience and why?
3. After playing rock star games why do you think the company is so successful?
4. If you think there are what is the controversial elements?

Midnight Club
1. Racing Game
2. 12+, because although its a fun driving game, its single player and you don't need anyone else its fun to watch but the reason the company probably made it for 12+ is because you can smash into cars as well as smash up your own car, run into people and get arrested.
3. Its fun to play, fast pace, adventurous and you can go as fast as you want and do what you want in the game. There is good graphics and you can go on internet and play multiplayer. It is a game for the play station 3 which is a popular console so if you have the game you may be able to convince your friends to buy the game so you can play multi-player.
4. The controversial elements are that its a car game therefore it attracts car fans , you can play online so it encourages friends to get the game too.

Man Hunt
1. Action
2.18 because the game is a violent killing game even the title suggests death 'Man hunt'.
3. Its challenging and appeals to older people to be violent in game and keep violence for game and not outside.

Grand Theft Auto Vice City
1.Action/Adventure
2. 18+ - because you can murder, steal, drive, chase, murder people like police, higher prostitutes and smash up cars and scenery including your own car.
3. You can do what you want and be as adventurous as you want.
4. It can become a racing game from police which can be very action packed. Its for PS2 and most people have the console ,its single player as it appears to be a game you wouldn't want everyone to see you play.

Rockstar Analysis

Manhunt
What is the genre of the game?
Stealth

Who is the target audience? Why?
The target audience is men because of the harsh and violent gameplay and the age range would be 15+ even though its an 18 because of the dark humor

After playing, why is Rockstar so successful?
Their games allow the gamer to perform activities they would not be able to perform in real life eg; killing people

Controversial Elements?
Violence, encourages crime

Grand Theft Auto: Vice City
What is the genre of the game?
Sandbox

Who is the target audience? Why?
Men because of the violence and crime

After playing, why is Rockstar so successful?
Violence, Dark humor, allows gamer to do things they can not in real life

Controversial Elements?
Violence,Prostitution, Guns

Red Dead Revolver
Shoot-em up
Male, slightly older then teens because its to do with cowboys and this is an out dated interest in young boys
Its successful because it appeals to a different audience of an older age.
Quite grousome, you are in control of someone with a gun and shooting others, even though they are the "baddies"

Canis Canem Edit
Action-Adventure
Aimed at younger boys, 12+ as it is around the same age as the character you play
Successful because it appeals to a younger audience and is seen as controversial because your playing a bully
Controversial because you are carrying out actions of a bully and it glamorizes bullying.

Rockstar Table Tennis
Sports
Everyone at any age/sex but it is a more mature game
Successful as it has character male and female so people can play it and feel part of the game rather then having a typical male character. It is also successful because its a two player game.
The game is not very controversial as it is realistic as all you are doing is playing table tennis

Midnight Club
Driving
Appeals to older males at all ages
Successful because it incorperates driving with violence which are both popular in the gaming world
Controversial because it can be seen as influencing people to drive fast and break the law.

Video games

1. What is the genre of the games?
2. Who is the target audience and why?
3. After playing the games, why do you think Rockstar was so successful
4. If there are any what are the controversial elements?

Grand Theft Auto - Vice city:

1. Genre is action/violence
2. Target audience is boys, 18+ because of the violence and what what you do as a male interest.
3. Tells a story and you have a mission to complete
4. People are wary of things you can do in the game such as speeding, fighting, shooting, etc. People may get used to it and think it's acceptable thing to do in real life. Especially for a younger age.

Red Dead Revolver:

1. The genre is Action/violence
2. The target audience is for male, 16+ because violence is usually associated with guys.
3. Was successful because story-line with the game makes it more interesting.
4. It can be controversial as people may disagree with the amount of violence.

Canis Canem Edit (bully):

1. The genre is violence
2. The target audience is for boys aged 15+ because the characters are male.
3. This game was probably successful because kids can relate to the characters.
4. The controversy this game is what aim of the game as young children would follow.

Table Tennis:

1. The genre is sport
2. The target audience is for both genders depending if the player is interested in sport.
3. It's successful because it's different and more relaxed compared to other games.

Midnight Club:

1. The genre is sport (racing)
2.The target audience is mainly males but women would enjoy the game as well because both genders would enjoy a competitive game.
3. The game is successful because it's good for both genders

P3-72 Rockstar games notes

Table Tennis
Genre - Sports
Audience - Families, Casual gamers because it is a lighthearted game that isn't serious or takes much effort.
We think this game is successful because it appeals to a wide audience, people of all ages and genders could like it.
The game has no controversial points, this is one of the reasons that it is so successful.

Midnight Club Los Angeles
Genre - Racing
Audience - Regular gamers, males because it is less serious, and more up beat than a regular racing game e.g. formula. The illegal race street scene and music adds to the night time, threatening atmosphere.
We think that this game is successful because it appeals to teenagers and young adults who have the money to spend on it. the game can also be played with multiple players so that encourages social groups to buy it together.
Another reason for it being so successful is because teenage boys are into tuning up cars which can be replicated in the game using there favorite cars.
Controversial points in this game is the aggressive driving because the target audience are just starting to drive and may be influenced by the game to reenact the game.

Manhunt
Genre - Action, Stealth
Audience - Males, yrs 18+ because the game has a lot of violence and it is certificate 18
Manhunt has become a successful game because of the controversy it has caused, it has appeared in the media as a game that is too gory for people to handle so it encourages them to go out and buy it.
There are many controversial points in this game because it has been known as the game that "went too far". It was also blamed for a child killing another person because they wanted to imitate the game. The game has been banned in places.

Grand Theft Auto: Vice City
Genre - Action, Sandbox
Audience - Males because the game features a lot of violence which is presented as something for boys
This game is so successful because it allows players to act out fantasies.
controversial points in this game are the killing sprees that could be a bad influence on children.

Red Dead
Genre - Action
Audience - Teenage boys and western fans
This game is so successful because it is set in a exciting world which hasnt been seen in videogames much.
controversial points in this game

Friday 23 April 2010

Charlie Brookers Gameswipe Documentary

What does the documentary say about key developments in the videogame industry?
  • improved graphics have been deveoped which heightens the players experience of the game
  • the controls and ways you can control characters have evolved so the player can be the third person role.
  • there are more developed storylines and the player can enter a virtual reality
  • the consoles have evolved from the Atari to the consoles such as the Wii console which you can simulate playing tennis. on the Xbox 360 and Playstation 3 you can interact with other gamers online.
What are his opinions on the industry?
1.What does the documentary say about key developments in video games - is there anything we didn't cover in the power points?
They are getting more violent and everything is improving except the story lines.It shows that developers are trying to make quick money instead of focusing on the games content. Technology is always improving and the developers are trying to widen the target consumers.

2. What are his opinions on the industry?
Charlie Brooker talks of the gaming industry in a very negative attitude

3. Does the documentary suggest any ways that the industry might develop?

4. Does it highlight any differences between the UK and the US market?

5. Any other key points?

Video Games

Video Games over time have become more graphic and violent however the storyline of games appear to be becoming steadily worse, for example the game 50cent you have to chase after a woman who stole your skull item and gain points for murdering people. The People who play games that are violent appear to be aware that there brain is telling them that what they are doing is wrong yet they enjoy it, it is questionable whether it is the media conditioning people to get involved with slaughter. Non violent games such as the Mario games and puzzle games such as Tetris aren't as popular as games such as grand theft auto where people can experience being the worse person they can be and not have to feel bad at all. Does the game encourage people to be bad in real life or does it encourage people to be as bad as they want in the game so they avoid doing this in real life?
From the program of Charlie Booker screen wipe he recons that games are beginning to loose their charm as within violent games its all about violence and killing. However casual games are rapidly expanding, for example 'wii sports' and 'Mamas kitchen' for the wii. Games are evolving from using a box like controller with one button, to more complicated controls to the predicted future of no longer needing controls at all and focusing on virtual reality and being in the game.

Charlie Brooker's Screenwipe

What does the documentary say about key development in video games - is there anything we didn't cover in the power points?

From what we looked at in the power points is similar to what the documentary says about how the video games started as very basic like the objective of the games and the graphics.

What are his opinion on the industry?

Brooker has a very negative view on the games industry and usually mocked it. Even though he made humorous comments about the games he enjoyed them.

Does the documentary suggest any ways that the industry might develop?

He said the in the future, players could interact with the characters as the graphics and technology will be improved.

Does it highlight any differences between the UK and USA market?

He said that the USA has a bigger games industry than the UK. Also, he said that USA games were more violent than UK games.

Any other key points:

Brooker said that new games can cause controversy and the media said games were children's toys rather than for older people.

Charlie Brookers Screenwipe

1. What does the documentary say about key developments in videogames - is there anything we didn't cover in the powerpoints?
The documentary tells us that the only games that existed when videogames first came about and all the genres came in later. As videogame consoles became more advanced, the graphics for them have became more detailed.
Also there were many television shows based around videogames such as Gamesmaster and Gamesville.

Key videogames in history:
- Pacman
- School Daze
- Nightlaw
- Wolfenstein

2. What are his opinions on the industry
Charlie Brooker believes that the media has been portraying videogames in a negative way.

3. Does the documentary suggest any ways that the industry might develop.
Charlie Brooker continues to complain about the popularity over casual games and childrens games, he thinks that they are dominating the games market at the moment and could possibly become even popular.

4. Does it highlight any differences between the UK and US market.
The US started off the videogames market and that was dominated mainly by big companies like Atari and Nintendo whilst in the UK games were mainly made by hobbyists who created games, not for profit, but for entertainment.

5. any other key points.
Introduced new crimes - selling 'adult' games on the blackmarket.